- uEnd - Variable in class com.bonzaiengine.ui.Sprite
-
- ui - Variable in class com.bonzaiengine.gamekit.GameObject
-
- UI - Class in com.bonzaiengine.ui
-
- UI() - Constructor for class com.bonzaiengine.ui.UI
-
- UiComponent - Class in com.bonzaiengine.gamekit.component
-
Component for rendering a
UI layer on top of the
SceneGraph
- UiComponent() - Constructor for class com.bonzaiengine.gamekit.component.UiComponent
-
- uiFireAction(UI, InputEvent, String) - Method in class com.bonzaiengine.ui.widget.Widget
-
Used internally
- UiIO - Class in com.bonzaiengine.serialize
-
- UiIO() - Constructor for class com.bonzaiengine.serialize.UiIO
-
- uiLayer - Variable in class com.bonzaiengine.gamekit.component.CameraComponent
-
- UiListener - Interface in com.bonzaiengine.ui
-
- uiStream - Variable in class com.bonzaiengine.gamekit.component.UiComponent
-
- uiThemeStream - Variable in class com.bonzaiengine.gamekit.component.UiComponent
-
Stream of the ui theme (theme.xml/json)
- unaryOperator(String, int) - Method in class com.bonzaiengine.expression.compiler.CompilerContext
-
- unassignAllMaterials(Model) - Static method in class com.bonzaiengine.model.util.Utils
-
- unbind(IGL) - Method in class com.bonzaiengine.renderer.HwVao
-
UnbBind the VAO
- unbind(IGL) - Method in class com.bonzaiengine.texture.TextureID
-
- unbindRenderer() - Method in class com.bonzaiengine.pipeline.PipelinePluginApi
-
- unbindSampler(String) - Method in class com.bonzaiengine.renderer.SamplerState
-
- unbindSamplers(SamplerState) - Method in class com.bonzaiengine.renderer.deferred.Compositor
-
- unbindSamplers() - Method in class com.bonzaiengine.renderer.SamplerState
-
- unbindSamplers(SamplerState) - Method in class com.bonzaiengine.renderer.SamplerState
-
- unbindTarget(String) - Static method in class com.bonzaiengine.pipeline.Command
-
- uncompress(TextureUncompress, ShaderPrecision, String) - Static method in class com.bonzaiengine.material.graph.nodes.Texture2d
-
- uncompress(ITexture, int, int, int, int) - Method in interface com.bonzaiengine.texture.ITextureCompressed
-
- uncompress(ITextureCompressed, int, int) - Static method in class com.bonzaiengine.texture.TextureUtils
-
Uncompress a texture
- UNDERWATER - Static variable in class com.bonzaiengine.effects.hydrax.HydraXComponent
-
- UNDERWATER_GODRAYS - Static variable in class com.bonzaiengine.effects.hydrax.HydraXComponent
-
- UNDERWATER_REFLECTIONS - Static variable in class com.bonzaiengine.effects.hydrax.HydraXComponent
-
Underwater reflections and god rays need underwater component
- uniform(String, int) - Method in class com.bonzaiengine.effects.utils.MaterialPass
-
- uniform(String, float) - Method in class com.bonzaiengine.effects.utils.MaterialPass
-
- uniform(String, T) - Method in class com.bonzaiengine.effects.utils.MaterialPass
-
- Uniform - Class in com.bonzaiengine.material.graph.compiler
-
- Uniform(ShaderUniform.BuiltIn) - Constructor for class com.bonzaiengine.material.graph.compiler.Uniform
-
- Uniform(ShaderType, ShaderPrecision, int, String, String) - Constructor for class com.bonzaiengine.material.graph.compiler.Uniform
-
- uniforms - Variable in class com.bonzaiengine.material.graph.compiler.CodeBlock
-
Uniform dependency
- union(ShaderScope) - Method in enum com.bonzaiengine.material.graph.compiler.ShaderScope
-
- UNIT_SCALE - Static variable in class com.bonzaiengine.effects.hydrax.HydraX
-
1m = UNIT_SCALE unit
Default value: UNIT_SCALE = 1 = 1m
- unload(IGLApi) - Method in class com.bonzaiengine.gamekit.GameScreen
-
- unload(IGLApi, Texture) - Method in class com.bonzaiengine.texture.TextureList
-
- unload(IGLApi, Texture, boolean) - Method in class com.bonzaiengine.texture.TextureList
-
- unloadAll(IGLApi) - Method in class com.bonzaiengine.texture.TextureList
-
Unload all textures from gpu
- unloadExternal(Texture) - Method in class com.bonzaiengine.texture.TextureList
-
- unloadTexture(IGLApi, TextureID) - Method in class com.bonzaiengine.texture.TextureLoader
-
- unloadUnreferenced(IGLApi) - Method in class com.bonzaiengine.texture.TextureList
-
Unload unreferenced textures from gpu
- unProject(Vec3, Vec3) - Method in class com.bonzaiengine.camera.View
-
Equivalent to gluUnProject
- unProject(Mat4x4, Mat4x4, Viewport, Vec3, Vec3) - Static method in class com.bonzaiengine.camera.View
-
- unqueued - Variable in class com.bonzaiengine.opengl.RenderLoop
-
- unreferenceAssets() - Method in interface com.bonzaiengine.material.IMaterial
-
- unreferenceAssets() - Method in interface com.bonzaiengine.material.ISurface
-
- unreferenceAssets() - Method in class com.bonzaiengine.material.Map
-
- unreferenceAssets() - Method in class com.bonzaiengine.material.MapList
-
- unreferenceAssets() - Method in class com.bonzaiengine.material.Material
-
- unreferenceAssets() - Method in class com.bonzaiengine.material.MaterialShader
-
- unreferenceAssets() - Method in class com.bonzaiengine.material.MaterialStandard
-
- unreferenceAssets() - Method in class com.bonzaiengine.model.Model
-
- unregister(PipelinePluginApi) - Method in class com.bonzaiengine.effects.hydrax.HydraX.HydraXPreparePlugin
-
- unregister(PipelinePluginApi) - Method in class com.bonzaiengine.effects.hydrax.HydraX.HydraXRenderPlugin
-
- unregister(CloudsManager.CloudLayer) - Method in class com.bonzaiengine.effects.skyx.CloudsManager
-
Unregister cloud layer
- unregister(Protocols.Protocol) - Method in class com.bonzaiengine.io.Protocols
-
- unregister(PipelinePluginApi) - Method in interface com.bonzaiengine.pipeline.ICommandPlugin
-
- unregister(PipelinePluginApi) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
-
- unregister(Class<? extends ITextureIO>) - Method in class com.bonzaiengine.texture.TextureIO
-
- unregisterAll() - Method in class com.bonzaiengine.effects.skyx.CloudsManager
-
Unregister all cloud layers
- unregisterAllProtocols() - Method in class com.bonzaiengine.io.Protocols
-
- unregisterCamera(View) - Method in class com.bonzaiengine.effects.skyx.VolClouds
-
Unregister camera
- unregisterReader(Class<? extends IModelReader>) - Method in class com.bonzaiengine.BonzaiEngine
-
- unregisterService(Class<T>) - Method in class com.bonzaiengine.gamekit.Game
-
- unregisterTextureIO(Class<? extends ITextureIO>) - Method in class com.bonzaiengine.BonzaiEngine
-
- unscale() - Method in class com.bonzaiengine.math.Mat4x4
-
Unscale the 4x3 block of this matrix.
- unscale3x3() - Method in class com.bonzaiengine.math.Mat4x4
-
Unscale the 3x3 block of this matrix.
- unselectAll() - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
Unselect of nodes
- unselectAll(TreeWidgetItem<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- unselectElement() - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- unsyncLights() - Method in class com.bonzaiengine.opengl.GLc
-
- unwrapFocusListener(IComponent, FocusListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
-
- unwrapKeyListener(IComponent, KeyListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
-
- unwrapMouseListener(IComponent, MouseListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
-
- unwrapMouseMotionListener(IComponent, MouseMotionListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
-
- unwrapMouseWheelListener(IComponent, MouseWheelListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
-
- uOffset - Variable in class com.bonzaiengine.material.Map
-
u offset of texture, in range [0.0f; 1.0f]
- update(Animation, long) - Method in class com.bonzaiengine.animation.graph.AnimGraph
-
- update(Model, long) - Method in class com.bonzaiengine.animation.graph.AnimGraph
-
- update(AnimGraph) - Method in class com.bonzaiengine.animation.graph.ParamBool
-
- update(AnimGraph) - Method in class com.bonzaiengine.animation.graph.ParamFloat
-
- update(AnimGraph) - Method in class com.bonzaiengine.animation.graph.ParamInt
-
- update(long) - Method in interface com.bonzaiengine.animation.IUpdatable
-
- update(long) - Method in class com.bonzaiengine.animation.Timeline
-
- update(SceneView, long) - Method in interface com.bonzaiengine.camera.ICamera
-
Update the camera
- update() - Method in class com.bonzaiengine.camera.VolumeManipulator.DefaultEventGesture
-
- update() - Method in class com.bonzaiengine.camera.VolumeManipulator.DefaultInputGesture
-
- update() - Method in interface com.bonzaiengine.camera.VolumeManipulator.Gesture
-
- update() - Method in class com.bonzaiengine.camera.VolumeManipulator.SimpleGesture
-
- update(SceneView, long) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
- update(float) - Method in class com.bonzaiengine.effects.hydrax.FFT
-
Call it each frame
- update(float) - Method in class com.bonzaiengine.effects.hydrax.HydraX
-
Call every frame
- update(float) - Method in class com.bonzaiengine.effects.hydrax.Module
-
Call it each frame, to update time related informations
- update(float) - Method in class com.bonzaiengine.effects.hydrax.Noise
-
Call it each frame
- update(float) - Method in class com.bonzaiengine.effects.hydrax.Perlin
-
Call it each frame
- update(float) - Method in class com.bonzaiengine.effects.hydrax.ProjectedGrid
-
Call it each frame, to update time related informations
- update(float) - Method in class com.bonzaiengine.effects.hydrax.Real
-
Call it each frame
- update(float) - Method in class com.bonzaiengine.effects.skyx.BasicController
-
Update controller
- update() - Method in class com.bonzaiengine.effects.skyx.CloudsManager
-
Update cloud layers
- update(float) - Method in interface com.bonzaiengine.effects.skyx.Controller
-
Update controller
- update(float) - Method in class com.bonzaiengine.effects.skyx.Lightning
-
Update
- update(float) - Method in class com.bonzaiengine.effects.skyx.LightningManager
-
Update, to be invoked per frame
- update(IGLApi, float) - Method in class com.bonzaiengine.effects.skyx.SkyX
-
Update (to be invoked per frame)
- update(IGLApi, float) - Method in class com.bonzaiengine.effects.skyx.VolClouds
-
Update, to be invoked per frame
- update(IGLApi, float) - Method in class com.bonzaiengine.effects.skyx.VolCloudsManager
-
Update
- update(View) - Method in class com.bonzaiengine.effects.utils.Billboards
-
- update(long) - Method in class com.bonzaiengine.gamekit.component.AnimationComponent
-
internal - don't call
- update(long) - Method in class com.bonzaiengine.gamekit.component.ModelComponent
-
internal - don't call
- update(long) - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
-
- update(long) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
-
Called to do usual update, based on framerate / delta time
- update(ISceneTarget, SceneView, long) - Method in class com.bonzaiengine.gamekit.component.UiComponent
-
internal - don't call
- update(IInput) - Method in class com.bonzaiengine.gamekit.Game
-
- update(long) - Method in class com.bonzaiengine.gamekit.GameObject
-
Update
- update(long, IInput) - Method in class com.bonzaiengine.gamekit.GameScreen
-
- update(SceneView, long) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
-
Update the camera.
- update(long) - Method in class com.bonzaiengine.model.AnimationContext
-
- update(long) - Method in class com.bonzaiengine.model.Model
-
Must be called each frame for the root model to synchronize animation, bounding volumes, etc ...
- update(long) - Method in class com.bonzaiengine.model.ModelInstance
-
- update(IGLApi) - Method in class com.bonzaiengine.opengl.helper.AsyncGL
-
- update(GLDrawable, GLContext) - Method in class com.bonzaiengine.opengl.jogamp.JogampApi
-
Must be called each time entering a GL Context
- update() - Method in class com.bonzaiengine.opengl.lwjgl3.LwjglApi
-
- update(long) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- update(long) - Method in class com.bonzaiengine.physics.SoftBody
-
- update(Light, Array<IBoundable>) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
-
- update(IGLApi, SceneView, RenderTarget, Light, Array<IBoundable>) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- update(Frustum) - Method in interface com.bonzaiengine.scene.IOctreeScene
-
- update(Frustum) - Method in class com.bonzaiengine.scene.octree.visibility.OctreeVisibility
-
- update(boolean) - Method in class com.bonzaiengine.scene.target.lwjgl3.GlfInputs_lwjgl
-
- update(Frustum) - Method in class com.bonzaiengine.scene.Terrain
-
- update(Frustum) - Method in class com.bonzaiengine.scene.visibility.Visibility
-
- update(ICamera, Mat4x4) - Method in class com.bonzaiengine.scene.visibility.Visibility
-
Deprecated.
- update(SceneView, long) - Method in class com.bonzaiengine.spline.CameraSplineFollower
-
- update(long) - Method in class com.bonzaiengine.spline.SplineAnimator
-
- update(W, long) - Method in class com.bonzaiengine.ui.anim.Cycler
-
- update(long) - Method in class com.bonzaiengine.ui.anim.CyclicIntValue
-
- update(Widget, long) - Method in class com.bonzaiengine.ui.anim.Fader
-
- update(long) - Method in class com.bonzaiengine.ui.anim.FadeValue
-
- update(T, long) - Method in interface com.bonzaiengine.ui.anim.WidgetAnimator
-
- update(ISceneTarget, Viewport, long) - Method in class com.bonzaiengine.ui.UI
-
Update and process events of this UI (contents, popup and dialogs).
- update(UI, long) - Method in class com.bonzaiengine.ui.widget.Button
-
- update(UI, long) - Method in class com.bonzaiengine.ui.widget.Label
-
- update(UI, long) - Method in class com.bonzaiengine.ui.widget.MenuPopup
-
- update(UI, long) - Method in class com.bonzaiengine.ui.widget.Panel
-
- update(UI, long) - Method in class com.bonzaiengine.ui.widget.ScrollPane
-
- update(UI, long) - Method in class com.bonzaiengine.ui.widget.Table
-
- update(UI, long) - Method in class com.bonzaiengine.ui.widget.TextField
-
- update() - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
Refresh all the structure
- update(Tree<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
Refresh a tree node
- update(UI, long) - Method in class com.bonzaiengine.ui.widget.Widget
-
- update() - Method in class com.bonzaiengine.util.TimerSystem
-
Update the counter.
- update(View) - Method in class com.bonzaiengine.visibility.Frustum
-
Update frustum planes.
- update(Mat4x4, Mat4x4) - Method in class com.bonzaiengine.visibility.Frustum
-
Update frustum planes.
- updateAction(PhysicWorld, float) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- updateAction(PhysicWorld, float) - Method in interface com.bonzaiengine.physics.IAction
-
- updateActive(AnimGraph, Object, Object) - Method in class com.bonzaiengine.animation.graph.GraphNode
-
Update active state and mark time to be sync'ed
- updateAnim() - Method in class com.bonzaiengine.renderer.HwData
-
- updateBoxCollisionShape(CollisionShape, Vec3) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- updateCapsuleCollisionShape(CollisionShape, float, float) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- updateChilds(CollisionShape, ConvexDecomposition) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- updateChilds(UI, long) - Method in class com.bonzaiengine.ui.widget.Panel
-
- updateChildTransform(CollisionShape, int, Transform) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- updateCylinderCollisionShape(CollisionShape, float, float) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- updateElementWidgetState(W, int, List.ElementState) - Method in interface com.bonzaiengine.ui.widget.IElementWidget
-
- updateElementWidgetState(List<E>, int, List.ElementState) - Method in class com.bonzaiengine.ui.widget.ListElementLabel
-
- updateEnd(long) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
-
- updateEnd(long) - Method in class com.bonzaiengine.gamekit.GameObject
-
Update end
- updateListenersForPosition() - Method in class com.bonzaiengine.ui.widget.Widget
-
- updateMaterial() - Method in class com.bonzaiengine.effects.skyx.LightningManager
-
Update material
- updateMinViewport(Viewport) - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- updateMinViewport(Viewport) - Method in class com.bonzaiengine.ui.widget.Label
-
- updateMinViewport(Viewport) - Method in class com.bonzaiengine.ui.widget.Panel
-
- updateMinViewport(Viewport) - Method in class com.bonzaiengine.ui.widget.Table
-
- updateMinViewport(Viewport) - Method in class com.bonzaiengine.ui.widget.TextField
-
- updateMinViewport(Viewport) - Method in class com.bonzaiengine.ui.widget.Widget
-
- updateOptions(AtmosphereManager.Options) - Method in class com.bonzaiengine.effects.skyx.AtmosphereManager
-
Update atmosphere
- updatePhysicSensor() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
-
internal - don't call
- updatePhysicSensor() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
-
internal - don't call
- updatePhysicSensor() - Method in interface com.bonzaiengine.gamekit.component.ICollisionComponent
-
internal - don't call
Update sensor and trigger notifications
- updatePhysicSensor() - Method in class com.bonzaiengine.gamekit.GameObject
-
Physic sensor callback
- updatePhysicTransform() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
-
internal - don't call
- updatePhysicTransform() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
-
internal - don't call
- updatePhysicTransform() - Method in interface com.bonzaiengine.gamekit.component.ICollisionComponent
-
internal - don't call
Synchronize
GameObject transform from physic simulation
- updatePhysicTransform() - Method in class com.bonzaiengine.gamekit.GameObject
-
- updateRenderToPhysic() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
-
internal - don't call
- updateRenderToPhysic() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
-
internal - don't call
- updateRenderToPhysic() - Method in interface com.bonzaiengine.gamekit.component.ICollisionComponent
-
internal - don't call
Synchronize physic transform for simulation from
GameObject
- updateSphereCollisionShape(CollisionShape, float) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- updateStep(long) - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
-
internal - don't call
- updateStep(long) - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
-
internal - don't call
- updateStep(long) - Method in interface com.bonzaiengine.gamekit.component.ICollisionComponent
-
internal - don't call
Physic simulation step update
- updateStep(long) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
-
Called at each physic simulation steps
- updateStep(long) - Method in class com.bonzaiengine.gamekit.GameObject
-
Physic fixed step update
- updateTime(AnimGraph, Timeline, long) - Method in class com.bonzaiengine.animation.graph.GraphNode
-
Update time after being marked by #updateActive()
- updateToView(View) - Method in class com.bonzaiengine.gamekit.component.OmniLightComponent
-
- updateToView(View) - Method in interface com.bonzaiengine.light.ILight
-
Update the eye space position/direction with the specified
View
- updateToView(View) - Method in class com.bonzaiengine.light.Light
-
- updateToView(View) - Method in class com.bonzaiengine.light.Lights
-
- updateToView(View) - Method in class com.bonzaiengine.renderer.deferred.DeferredLight
-
- updateValue(T) - Method in class com.bonzaiengine.shader.ShaderUniform
-
- updateView() - Method in class com.bonzaiengine.effects.hydrax.HydraX
-
- updateView() - Method in class com.bonzaiengine.effects.hydrax.Module
-
- updateView() - Method in class com.bonzaiengine.effects.hydrax.ProjectedGrid
-
Call it each frame, to update view related informations
- updateView(IGLApi, View) - Method in class com.bonzaiengine.effects.skyx.SkyX
-
Notify camera render (to be invoked per camera and per frame)
- updateVtx() - Method in class com.bonzaiengine.renderer.HwData
-
- updateWaitEnd() - Method in class com.bonzaiengine.effects.hydrax.Module
-
Call it each frame internally to make sure asynchronous work update has ended (if any)
- updateWaitEnd() - Method in class com.bonzaiengine.effects.hydrax.ProjectedGrid
-
- urlToStream(URL, boolean) - Static method in class com.bonzaiengine.io.Protocols
-
- use() - Method in class com.bonzaiengine.material.MaterialShader
-
Increment reference counter
- use() - Method in class com.bonzaiengine.memory.ObjectPool
-
- use() - Method in class com.bonzaiengine.model.asset.AsyncModel
-
Increment reference counter
- use(AssetManager, ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.ModelLibrary
-
- use(Shader) - Method in class com.bonzaiengine.shader.ShaderList
-
An associated
AbstractShader.release() call must match the
ShaderList.use(Shader) call
to maintain valid reference count.
- use(String) - Method in class com.bonzaiengine.shader.ShaderList
-
- use() - Method in class com.bonzaiengine.texture.Texture
-
Increment reference counter
- use(String) - Method in class com.bonzaiengine.texture.TextureList
-
Get the
Texture with the specified name and increment its reference counting.
- USE_THREADING - Static variable in class com.bonzaiengine.effects.hydrax.ProjectedGrid
-
- useAnimation(Animation) - Method in class com.bonzaiengine.animation.AnimationTrack
-
Optional: set timeOffset and loop fields according to the specified
Animation
- useByteBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
-
- useColor3() - Static method in class com.bonzaiengine.memory.MemoryStack
-
- useColor4() - Static method in class com.bonzaiengine.memory.MemoryStack
-
- useDefaultCompression - Variable in class com.bonzaiengine.texture.TextureWriterParam
-
Use default compression of the file format.
- useDoubleBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
-
- useFloatBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
-
- useIndex() - Method in class com.bonzaiengine.model.reader.AnimationSplitInfo
-
- useIntBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
-
- useLzmaCompression - Variable in class com.bonzaiengine.texture.TextureWriterParam
-
Encryption key, used for TEX formats.
- useMat() - Static method in class com.bonzaiengine.memory.MemoryStack
-
- useMaterialStringReference(Model) - Static method in class com.bonzaiengine.model.util.Utils
-
Ensure Material name are unique and not null/empty (or set default name).
- usePercent() - Static method in class com.bonzaiengine.memory.MemoryStack
-
- useQuat() - Static method in class com.bonzaiengine.memory.MemoryStack
-
- userAttributes - Variable in class com.bonzaiengine.material.graph.compiler.Block
-
User attributes
- userUniforms - Variable in class com.bonzaiengine.material.graph.compiler.Block
-
User uniforms
- useShader(AssetManager, String, Consumer<MaterialShader>) - Method in class com.bonzaiengine.model.asset.MaterialLibrary
-
Get and increment reference counter of the
MaterialShader with the specified name
- useShortBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
-
- useTangents(boolean[]) - Method in class com.bonzaiengine.model.Mesh
-
Deprecated.
- useTexture(AssetManager, String, boolean, boolean) - Static method in class com.bonzaiengine.effects.utils.MaterialPass
-
- useTransform() - Static method in class com.bonzaiengine.memory.MemoryStack
-
- useVec2() - Static method in class com.bonzaiengine.memory.MemoryStack
-
- useVec3() - Static method in class com.bonzaiengine.memory.MemoryStack
-
- useVec4() - Static method in class com.bonzaiengine.memory.MemoryStack
-
- uStart - Variable in class com.bonzaiengine.ui.Sprite
-
- uTile - Variable in class com.bonzaiengine.material.Map
-
u tiling of texture
- Utils - Class in com.bonzaiengine.effects.skyx
-
- Utils() - Constructor for class com.bonzaiengine.effects.skyx.Utils
-
- Utils - Class in com.bonzaiengine.model.util
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Various utilities.
- Utils() - Constructor for class com.bonzaiengine.model.util.Utils
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- Utils.BoxPosition - Enum in com.bonzaiengine.model.util
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- uv - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- uv - Variable in class com.bonzaiengine.renderer.BatchUtil
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- uv(float, float) - Method in class com.bonzaiengine.renderer.BatchUtil
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- uv(float, float, float) - Method in class com.bonzaiengine.renderer.BatchUtil
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- uv3 - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- UV_P - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- uvSet2 - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- uvSet2Var - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- uvVar - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
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