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I

IAction - Interface in com.bonzaiengine.physics
 
IActivableCamera - Interface in com.bonzaiengine.camera
 
IApplication - Interface in com.bonzaiengine.app
 
IBoundable - Interface in com.bonzaiengine.visibility
 
IBounds<T extends IBounds<T>> - Interface in com.bonzaiengine.scene.octree.bounds
 
IByteInputStream - Interface in com.bonzaiengine.io
 
IByteInputStream.Seekable - Interface in com.bonzaiengine.io
 
IByteOutputStream - Interface in com.bonzaiengine.io
 
ICamera - Interface in com.bonzaiengine.camera
 
ICollisionComponent - Interface in com.bonzaiengine.gamekit.component
 
IColorMapper - Interface in com.bonzaiengine.procedural.color
 
ICommandPlugin - Interface in com.bonzaiengine.pipeline
 
IComponent - Interface in com.bonzaiengine.gamekit.component
 
IComponent - Interface in com.bonzaiengine.scene
 
ICondition - Interface in com.bonzaiengine.animation.graph
 
IConstraintComponent - Interface in com.bonzaiengine.gamekit.component
 
IContactPointCallback - Interface in com.bonzaiengine.physics
 
IController - Interface in com.bonzaiengine.physics
 
ICullable - Interface in com.bonzaiengine.visibility
 
ICullableNode - Interface in com.bonzaiengine.visibility
 
id - Variable in class com.bonzaiengine.texture.TextureID
OpenGL target ID
id - Variable in class com.bonzaiengine.util.ReaderSettings
Optional: Identifier (name)
IData<T extends IData<? super T>> - Interface in com.bonzaiengine.util
 
IDENTITY - Static variable in class com.bonzaiengine.math.Mat4x4
Don't modify the value.
identity() - Static method in class com.bonzaiengine.math.Mat4x4
 
IDENTITY - Static variable in class com.bonzaiengine.math.Quat
 
IDestroyable - Interface in com.bonzaiengine.opengl.helper
 
idLength - Variable in class thirdparty.TgaRead.TgaHeader
 
ids - Variable in class com.bonzaiengine.model.SkinVertex
Matrix ID
IElementWidget<W extends Widget,E> - Interface in com.bonzaiengine.ui.widget
 
IExplicitFunction - Interface in com.bonzaiengine.procedural
A procedural function working on a fixed sampling/resolution
IExtraAsset - Interface in com.bonzaiengine.model.reader
 
IExtractor<T> - Interface in com.bonzaiengine.serialize.api
 
IFont - Interface in com.bonzaiengine.font
 
IFunction - Interface in com.bonzaiengine.procedural
A function which can be defined procedurally
IGameSandbox - Interface in com.bonzaiengine.gamekit
 
IGL - Interface in com.bonzaiengine.opengl
Interface to OpenGL API implementation.
IGLApi - Interface in com.bonzaiengine.opengl
 
IGLLoaderContext - Interface in com.bonzaiengine.opengl
 
ignoreLine() - Method in class com.bonzaiengine.model.reader.FileTokenizer
Ignore the line of the last token read
ignoreToken() - Method in class com.bonzaiengine.model.reader.FileTokenizer
Ignore (skip) a token
IInput - Interface in com.bonzaiengine.io.input
 
IInputListener - Interface in com.bonzaiengine.io.input
 
IInterpolable<T> - Interface in com.bonzaiengine.math
 
ILayout - Interface in com.bonzaiengine.ui.layout
 
ILight - Interface in com.bonzaiengine.light
 
ILightComponent - Class in com.bonzaiengine.gamekit.component
 
ILightComponent() - Constructor for class com.bonzaiengine.gamekit.component.ILightComponent
 
ILightContainer<L extends ILight> - Interface in com.bonzaiengine.gamekit.component.container
 
ILightModel - Interface in com.bonzaiengine.light
 
ILightPropertyReceiver - Interface in com.bonzaiengine.light
 
ILoader<T> - Interface in com.bonzaiengine.gamekit
 
ILod - Interface in com.bonzaiengine.visibility
 
Image - Class in com.bonzaiengine.procedural.image
Reference: Realtime Procedural Terrain Generation
Image(Stream) - Constructor for class com.bonzaiengine.procedural.image.Image
 
imageDescriptor - Variable in class thirdparty.TgaRead.TgaHeader
 
imageType - Variable in class thirdparty.TgaRead.TgaHeader
 
IMaterial - Interface in com.bonzaiengine.material
 
IModelReader - Interface in com.bonzaiengine.model.reader
Interface for model reader.
IModelWriter - Interface in com.bonzaiengine.model.writer
ModelWriter Interface for model writer.
IMovable - Interface in com.bonzaiengine.gamekit.util
 
impliciteConversion(ShaderType, Variable) - Method in class com.bonzaiengine.material.graph.compiler.Compiler
 
ImprovedPerlin - Class in com.bonzaiengine.procedural.noise
Improving Noise - Ken Perlin http://mrl.nyu.edu/~perlin/noise/ Output range: [-1; 1] Pseudo derivative: http://www.iquilezles.org/www/articles/morenoise/morenoise.htm Derivative: http://www.decarpentier.nl/scape-procedural-extensions
ImprovedPerlin(Interpolator) - Constructor for class com.bonzaiengine.procedural.noise.ImprovedPerlin
 
INative - Interface in com.bonzaiengine.physics
 
IndexedData<T> - Interface in com.bonzaiengine.math
 
indexHashCode(int) - Method in class com.bonzaiengine.math.Vec2Array
 
indexHashCode(int) - Method in class com.bonzaiengine.math.Vec3Array
 
indexHashCode(int) - Method in class com.bonzaiengine.math.VecByteArray
 
indexOf(int) - Method in class com.bonzaiengine.math.IntArray.Builder
 
indexOf(Joint) - Method in class com.bonzaiengine.model.JointMotion
 
indexOf(String) - Method in class com.bonzaiengine.model.JointMotion
 
indexOf(ShaderUniform<?>) - Method in class com.bonzaiengine.shader.ShaderState
 
indexOf(ControlPoint) - Method in class com.bonzaiengine.spline.Spline
 
indexOf(T) - Method in class com.bonzaiengine.ui.widget.List
 
indexOf(Widget) - Method in class com.bonzaiengine.ui.widget.Panel
 
indexOf(Object) - Method in class com.bonzaiengine.util.Array
 
indexOfChild(ITree<?>, ITree<?>) - Static method in class com.bonzaiengine.util.Trees
 
indexOfMaterial(MaterialStandard) - Method in class com.bonzaiengine.model.Model
 
indices - Variable in class com.bonzaiengine.model.reader.util.FacesIndexed
 
indiceSetToArray(TreeSet<Integer>) - Static method in class com.bonzaiengine.math.MathFunc
 
init() - Method in class com.bonzaiengine.app.GLApplet
 
init(ISceneTarget, ApplicationSettings) - Method in class com.bonzaiengine.app.GLApplet
 
init(ISceneTarget, ApplicationSettings) - Method in class com.bonzaiengine.app.GLFrame
 
init(ISceneTarget, ApplicationSettings) - Method in interface com.bonzaiengine.app.IApplication
Initialize this IApplication with the specified ISceneTarget.
init(GameObject) - Method in class com.bonzaiengine.gamekit.component.AnimationComponent
internal - don't call
init(GameObject) - Method in class com.bonzaiengine.gamekit.component.CameraComponent
internal - don't call
init(GameObject) - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
init(GameObject) - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
init(GameObject) - Method in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
internal - don't call
init(GameObject) - Method in class com.bonzaiengine.gamekit.component.HingeConstraintComponent
internal - don't call
init(GameObject) - Method in interface com.bonzaiengine.gamekit.component.IComponent
internal - don't call
Initialize the IComponent
init(GameObject) - Method in class com.bonzaiengine.gamekit.component.ILightComponent
internal - don't call
init(GameObject) - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
internal - don't call
init(IGLApi) - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
 
init(GameObject) - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
internal - don't call
init(GameObject) - Method in class com.bonzaiengine.gamekit.component.RigidBodyComponent
internal - don't call
init(GameObject) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
internal - don't call
init() - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
Called when the script is initialized
init(IGLApi) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
 
init(GameObject) - Method in class com.bonzaiengine.gamekit.component.UiComponent
internal - don't call
init(ISceneTarget) - Method in class com.bonzaiengine.gamekit.Game
 
init(GameScreen) - Method in class com.bonzaiengine.gamekit.GameObject
Initialize this GameObject
init(IGLApi) - Method in class com.bonzaiengine.opengl.helper.GLTimer
Initialize this GLTimer
init(boolean) - Method in class com.bonzaiengine.opengl.lwjgl3.LwjglApi
 
init(CollisionObject, CollisionObject) - Method in class com.bonzaiengine.physics.ContactPoints
 
init(AssetManager) - Method in class com.bonzaiengine.pipeline.Pipeline
 
init(IGLApi) - Method in class com.bonzaiengine.renderer.deferred.Compositor
 
init(IGL, int, int) - Method in class com.bonzaiengine.renderer.deferred.Framebuffer
Init or resize this Framebuffer
init(IGL, int, int) - Method in class com.bonzaiengine.renderer.deferred.helper.DeferredShading
Resize the offscreen render target to the specified size
init(IGL, int, int) - Method in class com.bonzaiengine.renderer.deferred.RenderTarget
 
init(IGLApi, Light, Mat4x4) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
init(IGLApi) - Method in interface com.bonzaiengine.scene.IScene
Called at OpenGL creation (and after OpenGL context has been destroyed)
init(IScene, DisplayCapabilities, IGLApi) - Method in interface com.bonzaiengine.scene.ISceneTarget
Initialize this scene target, this is usually done internally when using ApplicationSettings.
init(IGLApi) - Method in class com.bonzaiengine.scene.Scene
 
init(IScene, DisplayCapabilities, IGLApi) - Method in class com.bonzaiengine.scene.target.jogamp.NativeCanvas_jogamp
 
init(IScene, DisplayCapabilities, IGLApi) - Method in class com.bonzaiengine.scene.target.jogamp.NativeWindow_jogamp
 
init(ISceneTarget, ApplicationSettings) - Method in class com.bonzaiengine.scene.target.jogamp.NativeWindow_jogamp
 
init(IScene, DisplayCapabilities, IGLApi) - Method in class com.bonzaiengine.scene.target.jogamp.Offscreen_jogamp
 
init(ISceneTarget, ApplicationSettings) - Method in class com.bonzaiengine.scene.target.jogamp.Offscreen_jogamp
 
init(long) - Method in class com.bonzaiengine.scene.target.lwjgl3.GlfInputs_lwjgl
 
init(IScene, DisplayCapabilities, IGLApi) - Method in class com.bonzaiengine.scene.target.lwjgl3.GlfWindow_lwjgl
 
init(ISceneTarget, ApplicationSettings) - Method in class com.bonzaiengine.scene.target.lwjgl3.GlfWindow_lwjgl
 
init(IScene, DisplayCapabilities, IGLApi) - Method in class com.bonzaiengine.scene.target.lwjgl3.Offscreen_lwjgl
 
init(ISceneTarget, ApplicationSettings) - Method in class com.bonzaiengine.scene.target.lwjgl3.Offscreen_lwjgl
 
initApp(IApplication) - Method in class com.bonzaiengine.app.ApplicationSettings
 
initCache() - Method in class com.bonzaiengine.procedural.noise.Octaver
 
initFramebuffers(IGL, Viewport) - Method in class com.bonzaiengine.pipeline.Pipeline
 
INITIAL_FACE_CAPACITY - Static variable in class com.bonzaiengine.model.reader.util.VertexDataBuilder
 
initialize() - Method in class com.bonzaiengine.model.Model
Internal use.
innerRadius - Variable in class com.bonzaiengine.effects.skyx.AtmosphereManager.Options
Inner atmosphere radius
InputEvent - Class in com.bonzaiengine.io.event
 
InputEvent(Object, int, long, int) - Constructor for class com.bonzaiengine.io.event.InputEvent
 
insert(KeyData<T>) - Method in class com.bonzaiengine.animation.KeyFrame
 
insert(float, T) - Method in class com.bonzaiengine.animation.KeyFrame
 
insert(Widget, int) - Method in class com.bonzaiengine.ui.widget.Panel
Add a widget in the container
insertOrdered(float, T, int) - Method in class com.bonzaiengine.animation.KeyFrame
 
insertTimes(Set<Float>) - Method in class com.bonzaiengine.animation.KeyFrame
 
Insets - Class in com.bonzaiengine.ui.layout
 
Insets() - Constructor for class com.bonzaiengine.ui.layout.Insets
 
Insets(int, int, int, int) - Constructor for class com.bonzaiengine.ui.layout.Insets
 
insideFrustum(Frustum) - Method in class com.bonzaiengine.visibility.Box
AABB
insideFrustum(Frustum) - Method in class com.bonzaiengine.visibility.Capsule
 
insideFrustum(Frustum) - Method in class com.bonzaiengine.visibility.Cylinder
 
insideFrustum(Frustum) - Method in interface com.bonzaiengine.visibility.IVolume
 
insideFrustum(Frustum) - Method in class com.bonzaiengine.visibility.OrientedVolume
 
insideFrustum(Frustum) - Method in class com.bonzaiengine.visibility.Sphere
 
instanciate(AsyncModel) - Method in class com.bonzaiengine.model.ModelInstance
Instanciate the geometry from the specified AsyncModel
instanciate(AsyncModel, boolean, boolean, boolean) - Method in class com.bonzaiengine.model.ModelInstance
Instanciate the geometry from the specified AsyncModel
instanciate(ModelInstance) - Method in class com.bonzaiengine.model.ModelInstance
Share the model and animation from the specified ModelInstance
Int - Class in com.bonzaiengine.math
Mutable integer
Int() - Constructor for class com.bonzaiengine.math.Int
 
Int(int) - Constructor for class com.bonzaiengine.math.Int
 
IntArray - Class in com.bonzaiengine.math
 
IntArray(int[]) - Constructor for class com.bonzaiengine.math.IntArray
 
IntArray.Builder - Class in com.bonzaiengine.math
 
internal(Command.Type, HashMap<Command.Param, Object>) - Static method in class com.bonzaiengine.pipeline.Command
For internal use
internalRun() - Method in class com.bonzaiengine.threading.WorkerQueue
 
internalSet(IVolume, Mat4x4) - Method in class com.bonzaiengine.visibility.MOrientedVolume
 
interpolate(Area, Area, float) - Method in class com.bonzaiengine.math.Area
 
interpolate(Color3, Color3, float) - Method in class com.bonzaiengine.math.Color3
 
interpolate(Color4, Color4, float) - Method in class com.bonzaiengine.math.Color4
 
interpolate(T, T, float) - Method in interface com.bonzaiengine.math.IInterpolable
Interpolate current and next and store result in this.
interpolate(Int, Int, float) - Method in class com.bonzaiengine.math.Int
 
interpolate(int, int, float) - Static method in class com.bonzaiengine.math.Interpolator
 
interpolate(float, float, float) - Static method in class com.bonzaiengine.math.Interpolator
 
interpolate(double, double, double) - Static method in class com.bonzaiengine.math.Interpolator
 
interpolate(Percent, Percent, float) - Method in class com.bonzaiengine.math.Percent
 
interpolate(Quat, Quat, float) - Method in class com.bonzaiengine.math.Quat
Equivalent to slerp
interpolate(Transform, Transform, float) - Method in class com.bonzaiengine.math.Transform
Create the interpolation frame between two frame
interpolate(Vec2, Vec2, float) - Method in class com.bonzaiengine.math.Vec2
 
interpolate(Vec2Array, Vec2Array, float) - Method in class com.bonzaiengine.math.Vec2Array
 
interpolate(Vec2i, Vec2i, float) - Method in class com.bonzaiengine.math.Vec2i
 
interpolate(Vec3, Vec3, float) - Method in class com.bonzaiengine.math.Vec3
 
interpolate(Vec3Array, Vec3Array, float, boolean) - Method in class com.bonzaiengine.math.Vec3Array
 
interpolate(Vec3i, Vec3i, float) - Method in class com.bonzaiengine.math.Vec3i
 
interpolate(Vec4, Vec4, float) - Method in class com.bonzaiengine.math.Vec4
 
interpolate(Vec4i, Vec4i, float) - Method in class com.bonzaiengine.math.Vec4i
 
interpolate(VecByteArray, VecByteArray, float) - Method in class com.bonzaiengine.math.VecByteArray
 
interpolate(VertexData, VertexData, float) - Method in class com.bonzaiengine.model.VertexData
 
interpolate(double, double, double) - Method in enum com.bonzaiengine.procedural.util.Interpolator
 
interpolate(ControlPoint, ControlPoint, float) - Method in class com.bonzaiengine.spline.ControlPoint
 
interpolate(T, T, float) - Method in interface com.bonzaiengine.util.IData
 
interpolate(Box, Box, float) - Method in class com.bonzaiengine.visibility.Box
Interpolate this bounding box with bb and return the new interpolated bounding box.
interpolate(Capsule, Capsule, float) - Method in class com.bonzaiengine.visibility.Capsule
 
interpolate(Cylinder, Cylinder, float) - Method in class com.bonzaiengine.visibility.Cylinder
 
interpolate(T, T, float) - Method in interface com.bonzaiengine.visibility.IVolume
 
interpolate(OrientedVolume, OrientedVolume, float) - Method in class com.bonzaiengine.visibility.OrientedVolume
 
interpolate(Sphere, Sphere, float) - Method in class com.bonzaiengine.visibility.Sphere
Interpolate this bounding sphere with s and return the new interpolated bounding sphere.
interpolateBilinear(float, float, float, float, float, float) - Static method in class com.bonzaiengine.math.Interpolator
 
interpolateBilinear(double, double, double, double, double, double) - Static method in class com.bonzaiengine.math.Interpolator
 
interpolateNoCheck(Color3, Color3, float) - Method in class com.bonzaiengine.math.Color3
 
interpolateNoCheck(Color4, Color4, float) - Method in class com.bonzaiengine.math.Color4
 
interpolateNoCheck(Vec2, Vec2, float) - Method in class com.bonzaiengine.math.Vec2
 
interpolateNoCheck(Vec2, float, float[], int) - Method in class com.bonzaiengine.math.Vec2
 
interpolateNoCheck(Vec3, Vec3, float) - Method in class com.bonzaiengine.math.Vec3
 
interpolateNoCheck(Vec3, float, float[], int) - Method in class com.bonzaiengine.math.Vec3
 
interpolateNoCheck(Vec4, Vec4, float) - Method in class com.bonzaiengine.math.Vec4
 
interpolateNoCheck(Vec4, float, float[], int) - Method in class com.bonzaiengine.math.Vec4
 
interpolateScaleAddNoCheck(Vec2, float, float, float, float, float, float[], int) - Method in class com.bonzaiengine.math.Vec2
 
interpolateTrilinear(float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.bonzaiengine.math.Interpolator
 
interpolateTrilinear(double, double, double, double, double, double, double, double, double, double, double) - Static method in class com.bonzaiengine.math.Interpolator
 
Interpolator - Class in com.bonzaiengine.math
 
Interpolator() - Constructor for class com.bonzaiengine.math.Interpolator
 
interpolator - Variable in class com.bonzaiengine.procedural.function.Blend
 
interpolator - Variable in class com.bonzaiengine.procedural.function.Select
 
interpolator - Variable in class com.bonzaiengine.procedural.noise.AbstractOctaver
 
Interpolator - Enum in com.bonzaiengine.procedural.util
 
interpolator(double) - Method in enum com.bonzaiengine.procedural.util.Interpolator
f(t), f being the interpolator function
interpolatorDerivative(double) - Method in enum com.bonzaiengine.procedural.util.Interpolator
df/dt, f being the interpolator function
interpolatorMultTDerivative(double) - Method in enum com.bonzaiengine.procedural.util.Interpolator
d(f*t)/dt, f being the interpolator function
intersect(Vec3, Line) - Method in class com.bonzaiengine.math.Plane
http://local.wasp.uwa.edu.au/~pbourke/geometry/planeline
intersect(Percent, Line) - Method in class com.bonzaiengine.math.Plane
http://local.wasp.uwa.edu.au/~pbourke/geometry/planeline
intersection(ShaderScope) - Method in enum com.bonzaiengine.material.graph.compiler.ShaderScope
 
intersection(Area) - Method in class com.bonzaiengine.math.Area
Set this Area as the intersection with the specified Area
intersection(Plane, Plane) - Method in class com.bonzaiengine.math.Line
Set this Line to be the intersection of the two planes
intersection(Rectangle) - Method in class com.bonzaiengine.math.Rectangle
Set this Rectangle as the intersection with the specified Rectangle
intersection(Sphere) - Method in class com.bonzaiengine.visibility.Sphere
Sphere-Sphere Intersection
System of 5 equations but 4 unknown:
(x-x0)²+(y-y0)²+(z-z0)²=R²
(x-x1)²+(y-y1)²+(z-z1)²=r²
x = x0 + k * x1-x0
y = y0 y1-y0
z = z0 z1-z0
which can be written as :
x(x1-x0) + y(y1-y0) + z(z1-z0) = (R²-r² + x1²-x0² + y1²-y0² + z1²-z0²) / 2 x/(x1-x0) + y/(y1-y0 = x0/(x1-x0) - y0/(y1-y0) Reference to find to radius formula:
Weisstein, Eric W.
intersection(Line) - Method in class com.bonzaiengine.visibility.Sphere
Line-Sphere Intersection
intersectStrictWith(Area) - Method in class com.bonzaiengine.math.Area
 
intersectTest(Box) - Method in class com.bonzaiengine.visibility.Box
Collision
intersectTest(Frustum) - Method in class com.bonzaiengine.visibility.Box
 
intersectTest(Plane) - Method in class com.bonzaiengine.visibility.Box
 
intersectTest(Capsule) - Method in class com.bonzaiengine.visibility.Capsule
Collision test for sphere.
intersectTest(Frustum) - Method in class com.bonzaiengine.visibility.Capsule
 
intersectTest(Plane) - Method in class com.bonzaiengine.visibility.Capsule
 
intersectTest(Cylinder) - Method in class com.bonzaiengine.visibility.Cylinder
 
intersectTest(Frustum) - Method in class com.bonzaiengine.visibility.Cylinder
 
intersectTest(Plane) - Method in class com.bonzaiengine.visibility.Cylinder
 
IntersectTest - Enum in com.bonzaiengine.visibility
 
intersectTest(T) - Method in interface com.bonzaiengine.visibility.IVolume
 
intersectTest(Plane) - Method in interface com.bonzaiengine.visibility.IVolume
Test the intersection between this IVolume and the specified Frustum.
intersectTest(Frustum) - Method in interface com.bonzaiengine.visibility.IVolume
Test the intersection between this IVolume and the specified Frustum.
intersectTest(OrientedVolume) - Method in class com.bonzaiengine.visibility.OrientedVolume
 
intersectTest(Frustum) - Method in class com.bonzaiengine.visibility.OrientedVolume
 
intersectTest(Plane) - Method in class com.bonzaiengine.visibility.OrientedVolume
 
intersectTest(Sphere) - Method in class com.bonzaiengine.visibility.Sphere
 
intersectTest(Frustum) - Method in class com.bonzaiengine.visibility.Sphere
 
intersectTest(Plane) - Method in class com.bonzaiengine.visibility.Sphere
 
intersectTest(IVolume, IVolume) - Static method in class com.bonzaiengine.visibility.Volumes
This utility methods handles null and OrientedVolume
intersectWith(Area) - Method in class com.bonzaiengine.math.Area
 
intersectWith(Rectangle) - Method in class com.bonzaiengine.math.Rectangle
 
IntervalMapping - Class in com.bonzaiengine.material.graph.nodes
 
IntervalMapping() - Constructor for class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
intervalMappingIntersection(String, String) - Static method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
intToByte(int, int) - Static method in class com.bonzaiengine.math.Color4
 
intToByte(byte[], int) - Static method in class com.bonzaiengine.math.Color4
 
invalidate() - Method in class com.bonzaiengine.threading.Task
Invalidate the task to recompute it
invalidateCache(Stream) - Method in class com.bonzaiengine.io.cache.Cache
 
inverse(Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4
Inverse the source matric in this
inverse - Variable in class com.bonzaiengine.procedural.erosion.ThermalErosion
 
inverse3x3(Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4
Inverse the 3x3 block of the source matrix in this
inverseAxis - Variable in class com.bonzaiengine.math.Transform
Inverse axis before rotation
inverseMultiply(Transform, Transform) - Method in class com.bonzaiengine.math.Transform
 
inverseSide() - Method in class com.bonzaiengine.math.Plane
 
InverseSide - Class in com.bonzaiengine.shape.modifier
 
InverseSide() - Constructor for class com.bonzaiengine.shape.modifier.InverseSide
 
inverseTranspose(Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4
Inverse and transpose the source matrix in this
invert() - Method in class com.bonzaiengine.math.Quat
Invert this quaternion.
invert(Vec2) - Method in class com.bonzaiengine.math.Vec2
 
invert(Vec3) - Method in class com.bonzaiengine.math.Vec3
 
invert(Vec4) - Method in class com.bonzaiengine.math.Vec4
 
invoke(Object, Method, Object...) - Static method in class com.bonzaiengine.util.Reflection
 
IOctreeRenderer<T> - Interface in com.bonzaiengine.scene
 
IOctreeScene<T> - Interface in com.bonzaiengine.scene
 
IPipelineRenderable - Interface in com.bonzaiengine.pipeline
 
IQTurbulence - Class in com.bonzaiengine.procedural.noise
iñigo quilez turbulence http://www.iquilezles.org/www/articles/morenoise/morenoise.htm
IQTurbulence(OctaverParam) - Constructor for class com.bonzaiengine.procedural.noise.IQTurbulence
 
IRenderer<O> - Interface in com.bonzaiengine.renderer
 
is - Variable in class com.bonzaiengine.io.Protocols.ProtocolStream
 
isActive() - Method in class com.bonzaiengine.animation.graph.AnimGraph
 
isActive() - Method in class com.bonzaiengine.animation.graph.GraphNode
 
isActive() - Method in interface com.bonzaiengine.camera.IActivableCamera
 
isActive() - Method in class com.bonzaiengine.physics.CollisionObject
 
isActive(ShaderCaps) - Method in class com.bonzaiengine.shader.Shader
 
isActive() - Method in class com.bonzaiengine.spline.SplineAnimator
 
isAllocated() - Method in class com.bonzaiengine.renderer.Batch
 
isAllowFlip() - Method in class com.bonzaiengine.model.reader.bonzai.TexReader
 
isAllowFlip() - Method in class com.bonzaiengine.model.writer.bonzai.TexWriter
 
isAllowFlip() - Method in class com.bonzaiengine.texture.Dds
 
isAlphaBlendChannel() - Method in class com.bonzaiengine.texture.TextureID
 
isAlphaTestChannel() - Method in class com.bonzaiengine.texture.TextureID
 
isAltDown() - Method in class com.bonzaiengine.io.event.InputEvent
 
isAmbient() - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
isAmbient() - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
isAmbient() - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
 
isAngularOnly() - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
 
isAngularOnly() - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
 
isAnimated() - Method in class com.bonzaiengine.model.AnimationContext
 
isAnimated() - Method in class com.bonzaiengine.model.Model
 
isAtEnd() - Method in class com.bonzaiengine.animation.Timeline
 
isAttenuateDistance() - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
isAttenuateDistance() - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
isAttenuateDistance() - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
 
isAttenuateSpot() - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
isAttenuateSpot() - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
isAttenuateSpot() - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
 
isAutoUpdate() - Method in class com.bonzaiengine.physics.SoftBody
 
isAvailable() - Static method in class com.bonzaiengine.physics.PhysicWorld
 
isBackgroundOpaque() - Method in class com.bonzaiengine.ui.widget.CheckButton
 
isBackgroundOpaque() - Method in class com.bonzaiengine.ui.widget.Widget
 
isBlack() - Method in class com.bonzaiengine.math.Color3
 
isBlend() - Method in enum com.bonzaiengine.texture.TextureID.AlphaMode
 
isBlockActif(Block) - Method in class com.bonzaiengine.material.graph.compiler.Compiler
 
isBlocked() - Method in enum com.bonzaiengine.ui.EventState
 
isBold() - Method in class com.bonzaiengine.font.BmfFont
 
isBold() - Method in interface com.bonzaiengine.font.IFont
 
isBool(String) - Method in class com.bonzaiengine.animation.graph.Params
 
isBotAlign() - Method in enum com.bonzaiengine.font.Anchor
 
isBreakingImpulseThreshold() - Method in class com.bonzaiengine.physics.Constraint
 
isButtonClicked(int) - Method in class com.bonzaiengine.io.input.GenericInput
 
isButtonClicked(int) - Method in interface com.bonzaiengine.io.input.IInput
 
isButtonPressed(int) - Method in class com.bonzaiengine.io.input.GenericInput
 
isButtonPressed(int) - Method in interface com.bonzaiengine.io.input.IInput
 
isButtonReleased(int) - Method in class com.bonzaiengine.io.input.GenericInput
 
isButtonReleased(int) - Method in interface com.bonzaiengine.io.input.IInput
 
isCacheExpiracy() - Method in class com.bonzaiengine.io.cache.Cache
 
IScene - Interface in com.bonzaiengine.scene
 
ISceneTarget - Interface in com.bonzaiengine.scene
 
ISceneViewRenderable - Interface in com.bonzaiengine.scene
 
isClearBuffers() - Method in interface com.bonzaiengine.gamekit.IGameSandbox
 
isCollisionBetweenLinkedBodies() - Method in class com.bonzaiengine.physics.Constraint
 
isCompatible(String) - Method in interface com.bonzaiengine.io.Protocols.Protocol
 
isComponent(HydraXComponent) - Method in class com.bonzaiengine.effects.hydrax.HydraX
Returns if the specified component is active
isCompress(T, T) - Method in interface com.bonzaiengine.animation.KeyFrame.ICompressorRule
 
isComputing() - Method in class com.bonzaiengine.threading.Task
 
isComputing() - Method in class com.bonzaiengine.threading.TaskQueue
 
isContentsFillWidth() - Method in class com.bonzaiengine.ui.widget.ComboBox
 
isContentsVisible() - Method in class com.bonzaiengine.ui.widget.ComboBox
 
isControlDown() - Method in class com.bonzaiengine.io.event.InputEvent
 
isConvex() - Method in class com.bonzaiengine.physics.CollisionShape
 
isCreated() - Method in class com.bonzaiengine.effects.hydrax.HydraX
Has create() already called?
isCreated() - Method in class com.bonzaiengine.effects.skyx.VolClouds
Has been create() already called?
isCreatedFromInstance() - Method in class com.bonzaiengine.model.ModelInstance
 
isCreatedFromInstance(ModelInstance) - Method in class com.bonzaiengine.model.ModelInstance
 
isCreatedFromModel() - Method in class com.bonzaiengine.model.ModelInstance
 
isCreatedFromModel(String) - Method in class com.bonzaiengine.model.ModelInstance
 
IScrollable - Interface in com.bonzaiengine.ui.widget
 
isCullBackFace() - Method in class com.bonzaiengine.model.Model
 
isCullBackFace() - Method in class com.bonzaiengine.model.reader.Options
 
isCulled() - Method in class com.bonzaiengine.light.Light
 
isCulled() - Method in class com.bonzaiengine.model.GeometryData
 
isCulled() - Method in class com.bonzaiengine.model.Mesh
 
isCulled() - Method in class com.bonzaiengine.model.Model
 
isCulled() - Method in class com.bonzaiengine.model.ModelInstance
 
isCulled() - Method in class com.bonzaiengine.renderer.deferred.DeferredLight
 
isCulled() - Method in class com.bonzaiengine.scene.octree.Octree
 
isCulled(IVolume<?>) - Method in class com.bonzaiengine.shape.builder.BatchShapeBuilder
 
isCulled(IVolume<?>) - Method in interface com.bonzaiengine.shape.IShapeCuller
 
isCulled() - Method in interface com.bonzaiengine.visibility.ICullable
 
isCullFrontFace() - Method in class com.bonzaiengine.model.Model
 
isCurrent() - Method in class com.bonzaiengine.opengl.RenderLoop
 
isCurrentThread() - Static method in class com.bonzaiengine.opengl.LoaderLoop
 
isDebugRenderPhysic() - Method in class com.bonzaiengine.gamekit.GameScreen
 
isDefaultFieldValue(int, Object) - Method in class com.bonzaiengine.serialize.api.BeanExtractor
 
isDefaultFieldValue(int, Object) - Method in class com.bonzaiengine.serialize.api.FieldExtractor
 
isDefaultFieldValue(int, Object) - Method in interface com.bonzaiengine.serialize.api.IExtractor
 
isDefaultValue(String, Object) - Method in interface com.bonzaiengine.serialize.api.ISerializer
 
isDeleteCodeOnLoadSuccess() - Method in class com.bonzaiengine.shader.ShaderList
 
isDependenciesReady() - Method in class com.bonzaiengine.threading.Task
 
isDepthBias() - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
isDepthCorrection() - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
isDepthCorrection() - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
isDepthCorrection() - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
isDepthCorrection() - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
isDiffuse() - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
isDiffuse() - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
isDirectional() - Method in enum com.bonzaiengine.light.LightType
 
isDisplayInThread() - Method in interface com.bonzaiengine.opengl.RenderLoop.IDisplayable
 
isDisplayInThread() - Method in class com.bonzaiengine.scene.target.jogamp.Offscreen_jogamp
 
isDisplayInThread() - Method in class com.bonzaiengine.scene.target.lwjgl3.GlfWindow_lwjgl
 
isDisplayInThread() - Method in class com.bonzaiengine.scene.target.lwjgl3.Offscreen_lwjgl
 
isDownOrMouseDown() - Method in class com.bonzaiengine.ui.widget.Widget
 
isDrawBoundingVolume() - Method in class com.bonzaiengine.model.GeometryData
 
isDrawBoundingVolume() - Method in class com.bonzaiengine.model.Mesh
 
isDrawBoundingVolume() - Method in class com.bonzaiengine.model.Model
 
isDrawBoundingVolume() - Method in class com.bonzaiengine.renderer.RenderOptions
 
isDrawWorldAxis() - Method in class com.bonzaiengine.renderer.RenderOptions
 
isEditable() - Method in class com.bonzaiengine.ui.widget.Slider
 
isElementEditable(int, int) - Method in interface com.bonzaiengine.ui.widget.TableModel
 
isElementEditable(int, int) - Method in class com.bonzaiengine.ui.widget.TreeTable
 
isElementEditable(int, int) - Method in interface com.bonzaiengine.ui.widget.TreeTableModel
 
isElementEnabled(int) - Method in class com.bonzaiengine.ui.widget.List
 
isEmpty() - Method in class com.bonzaiengine.animation.KeyFrame
 
isEmpty() - Method in class com.bonzaiengine.effects.utils.Billboards
 
isEmpty() - Method in class com.bonzaiengine.light.Lights
 
isEmpty() - Method in class com.bonzaiengine.material.MapList
 
isEmpty() - Method in class com.bonzaiengine.math.IntArray.Builder
 
isEmpty() - Method in class com.bonzaiengine.memory.StackPool
 
isEmpty() - Method in class com.bonzaiengine.opengl.helper.MatrixStack
 
isEmpty() - Method in class com.bonzaiengine.util.Array
 
isEmpty() - Method in class com.bonzaiengine.util.Sets
 
isEmpty() - Method in class com.bonzaiengine.util.SoftHashMap
 
isEmpty() - Method in class com.bonzaiengine.util.Tree
 
isEnableAngularMotor() - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
 
isEnabled() - Method in class com.bonzaiengine.light.Light
 
isEnabled() - Method in class com.bonzaiengine.physics.Constraint
 
isEnabled() - Method in class com.bonzaiengine.pipeline.Stage
 
ISensorListener - Interface in com.bonzaiengine.gamekit.component
Listener triggered by collision sensor.
isEqualTo(T) - Method in class com.bonzaiengine.model.util.HashObject.Value
 
ISerializer<T> - Interface in com.bonzaiengine.serialize.api
 
IService - Interface in com.bonzaiengine.gamekit
 
isExpanded(Tree<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
isEyeSpace() - Method in class com.bonzaiengine.material.graph.nodes.PixelNormal
 
isEyeSpace() - Method in class com.bonzaiengine.material.graph.nodes.PixelPosition
 
isEyeSpace() - Method in class com.bonzaiengine.material.graph.nodes.VertexNormal
 
isEyeSpace() - Method in class com.bonzaiengine.material.graph.nodes.VertexPosition
 
isFailed() - Method in class com.bonzaiengine.font.BmfFont
 
isFailed() - Method in interface com.bonzaiengine.font.IFont
 
isFailed() - Method in class com.bonzaiengine.model.asset.AsyncAsset
 
isFieldActive(String) - Method in interface com.bonzaiengine.serialize.api.ISerializer
 
isFieldsValid(String) - Static method in class com.bonzaiengine.material.graph.nodes.FieldGetter
 
isFieldValue(Object, Field, Object) - Static method in class com.bonzaiengine.util.Reflection
 
isFinished() - Method in class com.bonzaiengine.effects.skyx.Lightning
Has the ray finished?
isFitToContents() - Method in class com.bonzaiengine.ui.widget.ComboBox
 
isFlattenMeshHierarchy() - Method in class com.bonzaiengine.model.util.Optimizer
 
isFlattenModelHierarchy() - Method in class com.bonzaiengine.model.util.Optimizer
 
isFloat(String) - Method in class com.bonzaiengine.animation.graph.Params
 
isFloatEquals(float, float, float) - Static method in class com.bonzaiengine.math.MathFunc
 
isFloatValid(float) - Static method in class com.bonzaiengine.math.MathFunc
 
isFocusable() - Method in class com.bonzaiengine.ui.widget.Widget
 
isFocusGained() - Method in class com.bonzaiengine.io.event.FocusEvent
 
isFocusLost() - Method in class com.bonzaiengine.io.event.FocusEvent
 
isForceAlphaTest() - Method in class com.bonzaiengine.material.SurfaceStandard
 
isForceAlphaTest() - Method in class com.bonzaiengine.model.reader.Options
 
isFree() - Method in class com.bonzaiengine.ui.widget.Widget
 
isGenType(Variable) - Method in class com.bonzaiengine.material.graph.compiler.Compiler
 
isGreyScale() - Method in class com.bonzaiengine.texture.TextureID
 
IShapeAttributes<T> - Interface in com.bonzaiengine.shape
 
IShapeBuilder<T> - Interface in com.bonzaiengine.shape
 
IShapeCuller - Interface in com.bonzaiengine.shape
 
IShapeDelegate<T extends IShapeDelegate<T>> - Interface in com.bonzaiengine.shape
 
IShapeReader - Interface in com.bonzaiengine.shape.reader
Interface for model reader.
IShapeRepresentation<T extends IShapeRepresentation> - Interface in com.bonzaiengine.shape
 
isHasClr() - Method in class com.bonzaiengine.shape.builder.VolumeShapeBuilder
 
isHasClr() - Method in interface com.bonzaiengine.shape.IShapeBuilder
 
isHasNrm() - Method in class com.bonzaiengine.shape.builder.VolumeShapeBuilder
 
isHasNrm() - Method in interface com.bonzaiengine.shape.IShapeBuilder
 
isHasUv() - Method in class com.bonzaiengine.shape.builder.BatchShapeBuilder
 
isHasUv() - Method in class com.bonzaiengine.shape.builder.VolumeShapeBuilder
 
isHasUv() - Method in interface com.bonzaiengine.shape.IShapeBuilder
 
isHorizontal() - Method in enum com.bonzaiengine.ui.widget.Orientation
 
isHorizontalScrollEnabled() - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
isHorizontalScrollVisible() - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
isIdentity() - Method in class com.bonzaiengine.math.Mat4x4
 
isIdentity() - Method in class com.bonzaiengine.math.Quat
 
isIdentity() - Method in class com.bonzaiengine.math.Transform
 
isIgnoreBlackMaterialFix() - Method in class com.bonzaiengine.model.reader.Options
 
isIgnoreTarget() - Method in class com.bonzaiengine.serialize.TextureLibraryIO
 
isIn(int, int) - Method in class com.bonzaiengine.math.Area
 
isIncludedIn(Area) - Method in class com.bonzaiengine.math.Area
 
isIncludedIn(Rectangle) - Method in class com.bonzaiengine.math.Rectangle
 
isIndexEquals(int, int) - Method in class com.bonzaiengine.math.Vec2Array
 
isIndexEquals(int, int) - Method in class com.bonzaiengine.math.Vec3Array
 
isIndexEquals(int, int) - Method in class com.bonzaiengine.math.VecByteArray
 
isInitialized() - Method in class com.bonzaiengine.renderer.deferred.AccumPass
 
isInitialized() - Method in class com.bonzaiengine.renderer.deferred.Compositor
 
isInitialized() - Method in class com.bonzaiengine.renderer.deferred.Filter
 
isInitialized(IGL) - Method in class com.bonzaiengine.renderer.deferred.helper.DeferredShading
 
isInitialized(IGL) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
isInputActive(int) - Method in class com.bonzaiengine.animation.graph.AnimNode
 
isInputActive(int) - Method in class com.bonzaiengine.animation.graph.BlendDirectionalNode
 
isInputActive(int) - Method in class com.bonzaiengine.animation.graph.BlendNode
 
isInputActive(int) - Method in class com.bonzaiengine.animation.graph.BlendPerJointNode
 
isInputActive(int) - Method in class com.bonzaiengine.animation.graph.GraphNode
 
isInputActive(int) - Method in class com.bonzaiengine.animation.graph.MultiTrackNode
 
isInputActive(int) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
 
isInputActive(int) - Method in class com.bonzaiengine.animation.graph.RandomNode
 
isInputActive(int) - Method in class com.bonzaiengine.animation.graph.StateNode
 
isInputActive(int) - Method in class com.bonzaiengine.animation.graph.SwitchNode
 
isInputActive(int) - Method in class com.bonzaiengine.animation.graph.TransitionNode
 
isInputActive(ShaderIn) - Method in class com.bonzaiengine.material.MaterialShader
 
isInputActive_(ShaderIn) - Method in class com.bonzaiengine.material.MaterialShader
 
isInt(String) - Method in class com.bonzaiengine.animation.graph.Params
 
isInverseAxis() - Method in class com.bonzaiengine.math.Transform
 
isInverseHeight() - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
isInverseHeight() - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
isInverseHeight() - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
isInverseHeight() - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
isInverseHeight() - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
isInverseHeight() - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
isInvert() - Method in class com.bonzaiengine.ui.anim.Fader
 
isItalic() - Method in class com.bonzaiengine.font.BmfFont
 
isItalic() - Method in interface com.bonzaiengine.font.IFont
 
isKeyClicked(int) - Method in class com.bonzaiengine.io.input.GenericInput
 
isKeyClicked(int) - Method in interface com.bonzaiengine.io.input.IInput
 
isKeyPressed(int) - Method in class com.bonzaiengine.io.input.GenericInput
 
isKeyPressed(int) - Method in interface com.bonzaiengine.io.input.IInput
 
isKeyReleased(int) - Method in class com.bonzaiengine.io.input.GenericInput
 
isKeyReleased(int) - Method in interface com.bonzaiengine.io.input.IInput
 
isKinematicObject() - Method in class com.bonzaiengine.physics.CollisionObject
A kinematic object is an object with no mass and not affected by physic.
isLeaf() - Method in class com.bonzaiengine.scene.octree.Octree
 
isLeftAlign() - Method in enum com.bonzaiengine.font.Anchor
 
isLightActive() - Method in class com.bonzaiengine.gamekit.component.OmniLightComponent
 
isLightActive() - Method in interface com.bonzaiengine.light.ILight
Active property composite of the enable, visibility, culling, ... states.
isLightActive() - Method in class com.bonzaiengine.light.Light
 
isLightActive() - Method in class com.bonzaiengine.renderer.deferred.DeferredLight
 
isLinkedToJoint() - Method in class com.bonzaiengine.model.Mesh
 
isLoaded() - Method in class com.bonzaiengine.font.BmfFont
 
isLoaded() - Method in interface com.bonzaiengine.font.IFont
 
isLoaded() - Method in class com.bonzaiengine.model.asset.AsyncAsset
 
isLoaded() - Method in class com.bonzaiengine.model.ModelInstance
 
isLoaded() - Method in class com.bonzaiengine.texture.Texture
 
isLoadedOrLoad() - Method in class com.bonzaiengine.font.BmfFont
 
isLoadedOrLoad() - Method in interface com.bonzaiengine.font.IFont
 
isLoading() - Method in class com.bonzaiengine.model.asset.AsyncAsset
 
isLoadingFailed() - Method in class com.bonzaiengine.model.ModelInstance
 
isLoop() - Method in class com.bonzaiengine.animation.Animation
 
isLoop() - Method in class com.bonzaiengine.animation.AnimationTrack
 
isLowerCase() - Method in class com.bonzaiengine.ui.widget.TextField
 
isMaterialsReceiveLighting(Model) - Static method in class com.bonzaiengine.model.util.Utils
 
isMaterialsTwoSided(Model) - Static method in class com.bonzaiengine.model.util.Utils
 
isMerge(int, Transform, Transform) - Method in class com.bonzaiengine.BonzaiEngine
 
isMergeDuplicatedMaterials() - Method in class com.bonzaiengine.model.util.Optimizer
 
isMergeMeshPerMaterialId() - Method in class com.bonzaiengine.model.util.Optimizer
 
isMetaDown() - Method in class com.bonzaiengine.io.event.InputEvent
 
isMipmap() - Method in class com.bonzaiengine.texture.TextureParam
 
isMotorEnabled() - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
 
isMotorEnabled() - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
isMotorEnabled(int) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
isMotorEnabled() - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
 
isMouseOverOrDown() - Method in class com.bonzaiengine.ui.widget.Widget
 
isMultipleLine() - Method in class com.bonzaiengine.ui.widget.TextField
 
isOffsetLimiting() - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
isOffsetLimiting() - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
isOffsetLimiting() - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
isOffsetLimiting() - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
isOffsetLimiting() - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
isOfType(int, VolumeType) - Static method in class com.bonzaiengine.visibility.VolumeOptions
 
isOnDynamic() - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
 
isOneScale(float) - Static method in class com.bonzaiengine.math.MathFunc
 
isOnGround() - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
 
isOnKinematic() - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
 
isOnStatic() - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
 
isOpened() - Method in class com.bonzaiengine.model.reader.FileTokenizer
 
isOptimizeVertexDataWithOneJoint() - Method in class com.bonzaiengine.model.util.Optimizer
 
isOptimizeVertexRange() - Method in class com.bonzaiengine.model.util.Optimizer
 
isOrtho() - Method in interface com.bonzaiengine.camera.VolumeManipulator.DefaultEventGesture.ProjectionController
 
isOrthographic() - Method in class com.bonzaiengine.camera.Projection
 
isOver(int, int) - Method in class com.bonzaiengine.ui.widget.Panel
 
isOver(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
 
isOverlappingRendering() - Method in class com.bonzaiengine.ui.widget.Panel
 
isOverlappingRendering() - Method in class com.bonzaiengine.ui.widget.Widget
 
isPaletted() - Method in class com.bonzaiengine.texture.Tga
 
isParentOf(T, T) - Static method in class com.bonzaiengine.util.Trees
 
isPartitionBoxInLightSpace() - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
isPendingLoading(Texture) - Method in class com.bonzaiengine.texture.TextureList
 
isPerspective() - Method in class com.bonzaiengine.camera.Projection
 
isPicking() - Method in class com.bonzaiengine.renderer.RenderOptions
 
isPickingRootModelOnly() - Method in class com.bonzaiengine.renderer.RenderOptions
 
isPointerLocked() - Method in class com.bonzaiengine.io.input.GenericInput
 
isPointerLocked() - Method in interface com.bonzaiengine.io.input.IInput
Optional
isPopupTrigger() - Method in class com.bonzaiengine.io.event.MouseEvent
 
isPopupVisible() - Method in class com.bonzaiengine.ui.widget.MenuPopup
 
isPositional() - Method in enum com.bonzaiengine.light.LightType
 
isPositionMayHaveChanged() - Method in class com.bonzaiengine.scene.target.lwjgl3.GlfInputs_lwjgl
 
isPositionModifierInEyeSpace() - Method in class com.bonzaiengine.material.graph.MaterialGraph
 
isPoweredAngMotor() - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
isPoweredLinMotor() - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
isPowerOfTwo(int) - Static method in class com.bonzaiengine.math.MathFunc
 
isPrecomputeBox() - Method in class com.bonzaiengine.model.util.Optimizer
 
isPrecomputeCapsule() - Method in class com.bonzaiengine.model.util.Optimizer
 
isPrecomputeCylinder() - Method in class com.bonzaiengine.model.util.Optimizer
 
isPrecomputeSphere() - Method in class com.bonzaiengine.model.util.Optimizer
 
isQuaternionValid(Quat) - Static method in class com.bonzaiengine.math.MathFunc
 
isQueueEmpty() - Method in class com.bonzaiengine.io.cache.Cache
 
isQueueEmpty() - Method in interface com.bonzaiengine.threading.IWorker
 
isQueueEmpty() - Method in class com.bonzaiengine.threading.WorkerDispatcher
 
isQueueEmpty() - Method in class com.bonzaiengine.threading.WorkerQueue
 
isReader3dsSwapPosition() - Method in class com.bonzaiengine.model.reader.Options
 
isReaderDaeFixBadsidedNormals() - Method in class com.bonzaiengine.model.reader.Options
 
isReaderDaeNormals() - Method in class com.bonzaiengine.model.reader.Options
 
isReaderFbxExtractTexture() - Method in class com.bonzaiengine.model.reader.Options
 
isReaderFbxFixSkeleton() - Method in class com.bonzaiengine.model.reader.Options
This option may fix incorrect skeleton (broken rendering).
isReaderFbxHighAccuracyDoubleConversion() - Method in class com.bonzaiengine.model.reader.Options
This option improves the conversion from double precision to float precision for vertex positions.
isReaderFbxNormals() - Method in class com.bonzaiengine.model.reader.Options
 
isReaderMd3SwapPosition() - Method in class com.bonzaiengine.model.reader.Options
 
isReaderObjMergeSubmeshes() - Method in class com.bonzaiengine.model.reader.Options
 
isReaderObjMultipleSmoothGroups() - Method in class com.bonzaiengine.model.reader.Options
 
isReaderObjNormals() - Method in class com.bonzaiengine.model.reader.Options
 
isReadSupported(Stream) - Method in class com.bonzaiengine.model.reader.bonzai.TexReader
 
isReadSupported(Stream) - Method in class com.bonzaiengine.model.writer.bonzai.TexWriter
 
isReadSupported(Stream) - Method in class com.bonzaiengine.texture.Dds
 
isReadSupported(Stream) - Method in interface com.bonzaiengine.texture.ITextureIO
 
isReadSupported(Stream) - Method in class com.bonzaiengine.texture.TextureIO
 
isReadSupported(Stream) - Method in class com.bonzaiengine.texture.Tga
 
isReady() - Method in class com.bonzaiengine.gamekit.GameObject
 
isReady() - Method in class com.bonzaiengine.threading.Task
 
isReceiveLight() - Method in class com.bonzaiengine.material.SurfaceStandard
 
isReindexGeometry() - Method in class com.bonzaiengine.model.util.Optimizer
 
isRemoveAdvancedMaps() - Method in class com.bonzaiengine.model.util.Optimizer
 
isRemoveAnimation() - Method in class com.bonzaiengine.model.util.Optimizer
 
isRemoveEmptyObject() - Method in class com.bonzaiengine.model.util.Optimizer
 
isRemoveHiddenObject() - Method in class com.bonzaiengine.model.util.Optimizer
 
isRemoveMapNotLoaded() - Method in class com.bonzaiengine.model.util.Optimizer
 
isRemoveMorphTargets() - Method in class com.bonzaiengine.model.util.Optimizer
 
isRemoveUnusedMaterial() - Method in class com.bonzaiengine.model.util.Optimizer
 
isRemoveUnusedShaderVertexAttributes() - Method in class com.bonzaiengine.model.util.Optimizer
 
isRemoveUnusedSkeletonAttributes() - Method in class com.bonzaiengine.model.util.Optimizer
 
isRemoveUnusedVertexAttributes() - Method in class com.bonzaiengine.model.util.Optimizer
 
isRenderBuffer() - Method in class com.bonzaiengine.renderer.deferred.RenderTarget
 
isRendererSortPackets() - Method in class com.bonzaiengine.gamekit.GameScreen
 
isRendering() - Method in class com.bonzaiengine.ui.SpriteRenderer
 
isRenderingAndEnabled() - Method in class com.bonzaiengine.ui.widget.Widget
 
isRenderingContext(IGL) - Method in class com.bonzaiengine.renderer.Renderer
 
isRenderingContextSet() - Method in class com.bonzaiengine.renderer.Renderer
 
isRequireTmpRT() - Method in class com.bonzaiengine.renderer.deferred.Filter
 
isRightAlign() - Method in enum com.bonzaiengine.font.Anchor
 
isRoot() - Method in class com.bonzaiengine.scene.octree.Octree
 
isRoot() - Method in class com.bonzaiengine.ui.widget.Menu
 
isRunning() - Method in interface com.bonzaiengine.opengl.IGLLoaderContext
 
isRunning() - Method in class com.bonzaiengine.opengl.LoaderLoop
 
isSandboxUseCamera() - Method in class com.bonzaiengine.gamekit.Game
 
isScreenSpace() - Method in class com.bonzaiengine.material.graph.MaterialGraph
 
isSelected() - Method in class com.bonzaiengine.ui.widget.CheckBox
 
isShadowMapAniso() - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
isShadowMapMipmap() - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
isShiftDown() - Method in class com.bonzaiengine.io.event.InputEvent
 
isShowText() - Method in class com.bonzaiengine.ui.widget.Slider2
 
isSimplified() - Method in class com.bonzaiengine.material.graph.nodes.SignedDistance
 
isSingleValue() - Method in class com.bonzaiengine.animation.KeyRange
 
isSpecular() - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
isSpecular() - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
isSpot() - Method in enum com.bonzaiengine.light.LightType
 
isSpringEnabled(int) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
DOF index: 0 : translation X 1 : translation Y 2 : translation Z 3 : rotation X (3rd Euler rotational around new position of X axis, range [-PI+epsilon, PI-epsilon] ) 4 : rotation Y (2nd Euler rotational around new position of Y axis, range [-PI/2+epsilon, PI/2-epsilon] ) 5 : rotation Z (1st Euler rotational around Z axis, range [-PI+epsilon, PI-epsilon] )
isStarted() - Method in class com.bonzaiengine.opengl.RenderLoop
 
isStatic() - Method in class com.bonzaiengine.model.VertexData
 
isStaticObject() - Method in class com.bonzaiengine.physics.CollisionObject
A static object does not move (and is not moved) and have no mass.
isStruct() - Method in enum com.bonzaiengine.shader.ShaderType
 
isSupported() - Static method in class com.bonzaiengine.material.graph.nodes.ClippingPlane
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ac3d.Ac3dReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ase.AseReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JafReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JlfReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JmaReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JmfReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bvh.BvhReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.dae.ColladaReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ds3.Ds3Reader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.fbx.FbxReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.heightmap.HeightmapReader
 
isSupported(ModelReaderSettings) - Method in interface com.bonzaiengine.model.reader.IModelReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.kmz.KmzReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.lwo.LwoReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.md2.Md2Reader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.md3.Md3Reader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.md5.Md5Reader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.mdl7.Mdl7Reader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ms3d.Ms3dReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.obj.ObjReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.osgjs.OsgjsReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.stl.StlReader
 
isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.x3d.X3dReader
 
isSupported(GLApiName) - Static method in enum com.bonzaiengine.opengl.GLApiName
 
isSupported(GLApiExt) - Method in interface com.bonzaiengine.opengl.IGL
 
isSupported(ShapeReaderSettings) - Method in class com.bonzaiengine.shape.reader.dxf.DxfReader
 
isSupported(ShapeReaderSettings) - Method in interface com.bonzaiengine.shape.reader.IShapeReader
 
isTabEnabled(int) - Method in class com.bonzaiengine.ui.widget.TabPanel
 
isTabsVisible() - Method in class com.bonzaiengine.ui.widget.TabPanel
 
IStepListener - Interface in com.bonzaiengine.physics
 
isTexture() - Method in class com.bonzaiengine.renderer.deferred.RenderTarget
 
isTexture(IGLApi, TextureID) - Method in class com.bonzaiengine.texture.TextureLoader
 
isTextureUnit() - Method in enum com.bonzaiengine.shader.ShaderType
 
isTopAlign() - Method in enum com.bonzaiengine.font.Anchor
 
isTrackActive() - Method in class com.bonzaiengine.animation.graph.AnimNode
 
isTrackStreamPosition() - Static method in class com.bonzaiengine.io.Stream
 
isTransformAll() - Method in class com.bonzaiengine.model.util.Optimizer
 
isTransformStaticMesh() - Method in class com.bonzaiengine.model.util.Optimizer
 
IStreamAccessListener - Interface in com.bonzaiengine.io
 
IStreamCallback - Interface in com.bonzaiengine.io
 
IStreamCallback.StreamCloseState - Enum in com.bonzaiengine.io
 
IStreamCallback.StreamOpenState - Enum in com.bonzaiengine.io
 
isTwoSided() - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
isTwoSided() - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
isTwoSided() - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
 
isTwoSided() - Method in class com.bonzaiengine.material.SurfaceStandard
 
isTwoSided() - Method in class com.bonzaiengine.model.reader.Options
 
isUnassignAllMaterials() - Method in class com.bonzaiengine.model.util.Optimizer
 
isUnderPopupOrDialog(Widget) - Method in class com.bonzaiengine.ui.UI
 
isUnitVector() - Method in class com.bonzaiengine.math.Vec2
 
isUnitVector() - Method in class com.bonzaiengine.math.Vec2i
 
isUnitVector() - Method in class com.bonzaiengine.math.Vec3
 
isUnitVector() - Method in class com.bonzaiengine.math.Vec3i
 
isUnitVector() - Method in class com.bonzaiengine.math.Vec4
 
isUnitVector() - Method in class com.bonzaiengine.math.Vec4i
 
isUnselectable() - Method in class com.bonzaiengine.ui.widget.RadioButton
 
isUpdateThreadSafe() - Method in class com.bonzaiengine.effects.hydrax.FFT
 
isUpdateThreadSafe() - Method in class com.bonzaiengine.effects.hydrax.Noise
 
isUpdateThreadSafe() - Method in class com.bonzaiengine.effects.hydrax.Perlin
 
isUpdateThreadSafe() - Method in class com.bonzaiengine.effects.hydrax.Real
 
isUpward() - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
isUpward() - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
isUpward() - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
isUpward() - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
isUpward() - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
isUpward() - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
ISurface - Interface in com.bonzaiengine.material
 
ISurfaceRenderable - Interface in com.bonzaiengine.effects.utils
 
ISurfaceType - Interface in com.bonzaiengine.material
 
isUseAdjustableButton() - Method in class com.bonzaiengine.ui.widget.Slider
 
isUseCamera() - Method in interface com.bonzaiengine.gamekit.IGameSandbox
 
isUseDiffuseAlpha() - Method in class com.bonzaiengine.material.SurfaceStandard
 
isUseDiffuseAlpha() - Method in class com.bonzaiengine.model.reader.Options
 
isUseMaterialStringReference() - Method in class com.bonzaiengine.model.util.Optimizer
 
isUseSdFont() - Method in class com.bonzaiengine.ui.Theme
 
isValid(IGL) - Method in class com.bonzaiengine.renderer.deferred.Framebuffer
 
isValid() - Method in class com.bonzaiengine.renderer.deferred.RenderTarget
 
isValid() - Method in class com.bonzaiengine.renderer.HwVao
 
isValidSwizzling(Dds.DdsFormat, Dds.DdsSwizzling) - Static method in class com.bonzaiengine.texture.TextureUtils
 
isValueAdjusting() - Method in class com.bonzaiengine.ui.widget.CheckBox
 
isValueAdjusting() - Method in class com.bonzaiengine.ui.widget.Slider
 
isVectorValid(Vec3) - Static method in class com.bonzaiengine.math.MathFunc
 
isVertical() - Method in enum com.bonzaiengine.ui.widget.Orientation
 
isVerticalScrollEnabled() - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
isVerticalScrollVisible() - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
isVisible() - Method in class com.bonzaiengine.effects.hydrax.HydraX
Is hydrax water visible?
isVisible() - Method in class com.bonzaiengine.effects.hydrax.Module
 
isVisible() - Method in class com.bonzaiengine.effects.skyx.VolClouds
Is VolClouds visible?
isVisible() - Method in class com.bonzaiengine.gamekit.component.OmniLightComponent
 
isVisible() - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
 
isVisible() - Method in class com.bonzaiengine.light.Light
 
isVisible() - Method in class com.bonzaiengine.model.GeometryData
 
isVisible() - Method in class com.bonzaiengine.model.Mesh
 
isVisible() - Method in class com.bonzaiengine.model.Model
 
isVisible() - Method in class com.bonzaiengine.model.ModelInstance
 
isVisible() - Method in class com.bonzaiengine.renderer.deferred.DeferredLight
 
isVisible() - Method in class com.bonzaiengine.scene.octree.Octree
 
isVisible(Widget) - Method in class com.bonzaiengine.ui.SpriteRenderer
 
isVisible() - Method in interface com.bonzaiengine.visibility.ICullable
 
isVisibleAndNotCulled() - Method in class com.bonzaiengine.model.GeometryData
Renderer only if visible and not culled
isVisibleAndNotCulled() - Method in class com.bonzaiengine.model.Mesh
 
isVisibleAndNotCulled() - Method in class com.bonzaiengine.model.Model
 
isVisibleAndNotCulled() - Method in class com.bonzaiengine.model.ModelInstance
 
isWhite() - Method in class com.bonzaiengine.math.Color3
 
isWorking() - Method in class com.bonzaiengine.io.cache.Cache
 
isWorking() - Method in class com.bonzaiengine.model.asset.AssetManager
 
isWorking() - Method in interface com.bonzaiengine.threading.IWorker
 
isWorking() - Method in class com.bonzaiengine.threading.WorkerDispatcher
 
isWriteDefaultValues() - Method in class com.bonzaiengine.serialize.AnimGraphLibraryIO
 
isWriteDefaultValues() - Method in class com.bonzaiengine.serialize.MaterialGraphLibraryIO
 
isWriteDefaultValues() - Method in class com.bonzaiengine.serialize.ModelLibraryIO
 
isWriteDefaultValues() - Method in class com.bonzaiengine.serialize.PipelineIO
 
isWriteDefaultValues() - Method in class com.bonzaiengine.serialize.TextureLibraryIO
 
isWriteSupported(Stream) - Method in class com.bonzaiengine.model.reader.bonzai.TexReader
 
isWriteSupported(Stream) - Method in class com.bonzaiengine.model.writer.bonzai.TexWriter
 
isWriteSupported(Stream) - Method in class com.bonzaiengine.texture.Dds
 
isWriteSupported(Stream) - Method in interface com.bonzaiengine.texture.ITextureIO
 
isWriteSupported(Stream) - Method in class com.bonzaiengine.texture.TextureIO
 
isWriteSupported(Stream) - Method in class com.bonzaiengine.texture.Tga
 
isZeroVector() - Method in class com.bonzaiengine.math.Vec2
 
isZeroVector() - Method in class com.bonzaiengine.math.Vec2i
 
isZeroVector() - Method in class com.bonzaiengine.math.Vec3
 
isZeroVector() - Method in class com.bonzaiengine.math.Vec3i
 
isZeroVector() - Method in class com.bonzaiengine.math.Vec4
 
isZeroVector() - Method in class com.bonzaiengine.math.Vec4i
 
isZUp() - Method in interface com.bonzaiengine.camera.IViewConfiguration
 
ITagParser<Tag extends java.lang.Enum<?>,Attrib extends java.lang.Enum<?>> - Interface in com.bonzaiengine.io.format
 
ITagParser.TagAttributes<Tag extends java.lang.Enum<?>,Attrib extends java.lang.Enum<?>> - Class in com.bonzaiengine.io.format
 
ITagParser.TagContains<Tag extends java.lang.Enum<?>,Attrib extends java.lang.Enum<?>> - Class in com.bonzaiengine.io.format
 
ITagParser.TagHierarchy<Tag> - Interface in com.bonzaiengine.io.format
 
ITagWriter - Interface in com.bonzaiengine.io.format
Interface for tag based writing, current implementation are JSON and XML.
ITagWriter.Tag - Class in com.bonzaiengine.io.format
 
Iterables - Class in com.bonzaiengine.util
 
iterations - Variable in class com.bonzaiengine.procedural.erosion.HydraulicErosion
 
iterations - Variable in class com.bonzaiengine.procedural.erosion.ThermalErosion
 
IterativeMapping - Class in com.bonzaiengine.material.graph.nodes
 
IterativeMapping() - Constructor for class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
iterator() - Method in class com.bonzaiengine.animation.KeyFrame
 
iterator() - Method in class com.bonzaiengine.light.Lights
 
iterator() - Method in class com.bonzaiengine.material.MapList
 
iterator() - Method in class com.bonzaiengine.model.asset.AssetLibrary
 
iterator(OctreeIteratorType, OctreeFilter<T>) - Method in class com.bonzaiengine.scene.octree.Octree
 
iterator() - Method in class com.bonzaiengine.shader.ShaderList
 
iterator() - Method in class com.bonzaiengine.texture.TextureList
 
iterator() - Method in class com.bonzaiengine.util.Sets
 
iterator() - Method in class com.bonzaiengine.util.SoftHashMap
 
iteratorShader() - Method in class com.bonzaiengine.model.asset.MaterialLibrary
 
ITestResultCallback - Interface in com.bonzaiengine.physics
 
ITexture - Interface in com.bonzaiengine.texture
Cubemap ordering:
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
ITextureCompressed - Interface in com.bonzaiengine.texture
 
ITextureIO - Interface in com.bonzaiengine.texture
Interface for reading and writting textures.
ITransformable - Interface in com.bonzaiengine.math
 
ITree<T> - Interface in com.bonzaiengine.util
 
IUpdatable - Interface in com.bonzaiengine.animation
 
IValueCopy<T extends IValueCopy<? super T>> - Interface in com.bonzaiengine.util
 
IViewable - Interface in com.bonzaiengine.camera
 
IViewConfiguration - Interface in com.bonzaiengine.camera
 
IVolume<T extends IVolume<T>> - Interface in com.bonzaiengine.visibility
 
IWorker - Interface in com.bonzaiengine.threading
 
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Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2019 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com